Classified under:video games,Game Developers Conference 2005
Keita Takahashi, Katamari Damacy's creator rountable
"Takahashi claimed that the simplicity of his design was more the result of necessity, lamenting that he lacks the skills to explore more complex subjects such as love."
That said, the pacakge of Katamari's music, opening cinema and gameplay is the closest thing to a lover's hug that you'll get from a video game.
The New Legend of Zelda trailer
In which Link pets kittens, fights one eyed spider creatures and swims through the most beautiful water that you'll see in a video game.
Emily Dickinson-the Game
Part of the yearly Game Design Challenge, wherein the industry's best creators attempt to advance game design and explain their creative process. This year's challenge was to create a game based on the property based on Emily Dickinson. You know, the poet/writer.
XBoX keynote speech
Not owning an XboX and having virtually zero interest in the system, the speech did a good job of selling me their new system. Their online plans are very impressive and I love the possible swiss knife functionality of having *all* game enabled with Live. It will undoubtably bring the PC style expansions to the platform market.
Iwata's Keynote Speech
If we ignore his anecdotes about his life as a developer, there's some good meat in there, such as the Nintendo Revolution being backwards compatible and both that and the DS being wifi enabled. Whether or not it'll be able to compete with Microsoft's excellent online service will be something to watch for.
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